By the time children reach the age of 14, many of them have moved away from the traditional toys of their formative years and may be into very technology, celebrity or fashion driven products. Each of these categories has a whole host of specialist toys, so some case-by-case research may be required to ensure that you’re buying the right product.
Many companies make toys that cross the gap between the virtual and real world to further enhance the enjoyment of electronic games playing. Other items like USB flash drives, tech-gadgets like radio-controlled helicopters or MP3 players could be good starting points for kidsof this age.
The track simply rolls out onto any flat area, and within a few seconds you can be racing!
It’s so tall that players sometimes have to jump off the ground to reach the highest shots!
First introduced into a few specific sets by the famous Danish toy company in 1978.
A fun family board game that helps people understand the financial ins and outs of life.
In this version players have to play the game using a swiping rather than a pressing motion.